![]() The wolves are real insofar they terrorize our protagonist, the wide-eyed, eight-year-old Lucy, and leave her truly frustrated, alienated, and incapable of thinking about anything else but the beasts causing mischief in her home. While I won’t spoil the experience for you (especially not the ending), the first two acts give you a sense of the emotional metaphors at hand. But the ending answers some pretty big questions, and it does it in a not-so-on-the-nose way that you’re still allowed to come to your own conclusions and inevitably think about your own ‘wolves in the walls’. ![]() I had a chance to experience all the way up to the second chapter last year, and was already impressed with what I’d seen then. ![]() Today, Fable Studio, a team made up of veterans from Oculus’ now defunct Story Studio, released the third and final chapter of the story. ![]() You might have had a chance to try the first two chapters of Wolves in the Walls when it came to Rift last year, which left users of the interactive VR experience on a pretty intense cliffhanger to say the least. ![]()
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